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Reddit Posts and Comments
1 posts • 71 mentions • top 5 shown below
551 points • gautambay
Here are 15 free online courses on game development and related topics.
This is not a complete list of online game dev courses, just some that are relevant to this community. For a much bigger searchable catalog of all (free and paid) online courses on all subjects, along with ratings and reviews check out SlideRule -- a website that I co-founded.
8 points • rogelius
Reminder that Udacity's HTML5 Gamedev course goes live on Feb. 4th
Thought it was worth reminding to this community. Class is here:
10 points • [deleted]
Reminder: Udacity's HTML5 Game Programming starts today
This should be a really interesting course: https://www.udacity.com/course/cs255
They are also offering another one on webgl starting March: https://www.udacity.com/course/cs291
EDIT: Looks like it isn't launching until the 5th :(
4 points • kevinmrr
Udacity's HTML5 Game Development class is opening today. I plan to work my way through it in the coming weeks. Anyone interested in a weekly discussion thread?
3 points • magictravelblog
After some advice on my next step
Hi. I'm a newbie to game development. I just released my third 1GAM game which is my third game ever. http://www.onegameamonth.com/andrew_affinity
All three of my games have been Python/Pygame games. I've made an asteroids homage and two platformers. For April I'm intending on doing something different and making an interactive story using Twine (http://www.gimcrackd.com/etc/src/).
After that I'm not sure what I'm doing. I haven't run into any major problems with Pygame although I've read a lot of people talking about Pygame limitations. Although Pygame has done fine by me I feel like I've got to know it quite well and would like to try something else.
My current plan is to go through html 5 game development on udacity (https://www.udacity.com/course/cs255) then to produce a few html 5 games.
Alternatively, I could get to grips with Unity.
I realize this is extremely subjective but is one option better than the other in some way? Is there a third path I should be considering?
I'm happy in the world of 2d for the time being.
It would be nice if any games I make could be playable in the browser. With my Pygame games people have to either clone a git repo or download a zip containing an exe and I'm pretty sure no one but my brother is that keen.
I'm not scared of complexity but I would like to stick to producing one game a month so whatever I do next can't require me to spend three months learning the basics before I ship anything.
As I have a programming job I'm very happy with I'm expecting making games to remain a hobby (although if I could make a few bucks that would not be unwelcome). I'm not asking "what will get me hired at Valve?"